Races

What each race gives you in Forever, and which classes it suits. Racial bonuses are small, so pick the race you like unless you are chasing duels.

Alliance

Human Alliance

Flexible pick: a flat 2% crit with any weapon, so rogues and paladins are not stuck with swords.

Good with
  • Ruthless +2% crit with all attacks and spells, any weapon
Classic 1.12 racials

Sword Specialization · Mace Specialization · Perception · The Human Spirit (+5% Spirit) · Diplomacy (+10% reputation)

Dwarf Alliance

Crits hit harder and heal more. A good fit for healers and Shaman, plus extra loot from chests.

Good with
  • Earth Fury +2% crit damage and healing
  • Find Treasure Chance for extra items from most chests
Classic 1.12 racials

Gun Specialization · Stoneform · Find Treasure · Frost Resistance

Gnome Alliance

Spend a spell, get 10% of the cost back for 8 seconds. Nice for Mages and Priests.

Good with
  • Eureka! Casting gives back 10% of the cost for 8 seconds; skips periodic effects; does not work while stealthed
Classic 1.12 racials

Escape Artist · Expansive Mind (+5% Intellect) · Engineering Specialization · Arcane Resistance

Night Elf Alliance

Quickness now stacks with other speed boosts, which helps Druids and Hunters stay mobile.

Good with
  • Quickness Movement bonus now stacks with other speed boosts
Classic 1.12 racials

Quickness (+1% dodge) · Shadowmeld · Wisp Spirit · Nature Resistance

Horde

Orc Horde

Best all-round pick for melee and Warlocks: extra crit, strong stun resist and a curse dispel.

Good with
  • Savage +1% crit with all attacks and spells
  • Shatter Curse Dispels Curses and Banes, magic damage taken reduced by 5% (was 15%)
  • Blood Fury Cooldown now 3 minutes (was 2)
Classic 1.12 racials

Axe Specialization · Hardiness (+25% stun resist) · Blood Fury · Command (+5% pet damage)

Tauren Horde

Tougher, with a faster War Stomp and a bit more crit damage. Solid but not a top pick in duels.

Good with
  • Endurance +2% crit damage and healing (replaces a hit bonus)
  • War Stomp Cooldown now 90 seconds (was 2 minutes)
  • Plainsrunning +3% mounted speed while moving
Classic 1.12 racials

War Stomp · Endurance (+5% health) · Cultivation · Nature Resistance

Troll Horde

Top duel pick: Regeneration now heals 20% in combat, and Berserking gives a haste burst.

Good with
  • Regeneration 20% health regeneration, works in combat (was 10%)
Classic 1.12 racials

Berserking · Regeneration · Beast Slaying · Bow Specialization · Throwing Weapon Specialization

Undead Horde

Touch of the Grave adds free damage and healing hits, and Will of the Forsaken breaks fear.

Good with
  • Touch of the Grave 30% proc chance for casters, 20% for melee, 25 second cooldown between procs
  • Will of the Forsaken Works while asleep or charmed (fixed Oct 8). Not available under Scatter Shot (Oct 16)
  • Cannibalize Cannot be used while immune to Physical damage
Classic 1.12 racials

Will of the Forsaken · Cannibalize · Underwater Breathing · Shadow Resistance

Both factions (Skyborne)

Skyborne Both

One race for both factions. Fast casting with +3% haste, plus mobile utility. Mage is Alliance only and Shaman is Horde only.

Good with
  • Wind Blessed +3% haste (was 1%)
  • Read Leyline Can be used while moving
  • Skysight Can be used while moving
  • Walk on Air Glide; cooldown now 90 seconds (was 2 minutes)
Classic 1.12 racials

Did not exist in Classic

Race and class ratings

Coming with EldersPlayers will rate race and class combos in-game