Patch 2026-10-082026-10-08

Weekly update: dungeon XP up 20%, Dalaran dungeon open, rage bugs fixed.

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Classes (13)

  • BuffRage from damage taken is fixedWarriors and Bears finally get proper Rage when mobs hit them. Tanking dungeons and fighting multiple mobs while leveling feels way less starved.
  • ChangeDeep Wounds now rolls as one longer bleedBack-to-back crits no longer munch prior bleed ticks on Warriors. Boosts sustained physical damage on PvE bosses and keeps steady bleed pressure in PvP.
  • BuffCrit Rage raised to 100% (was 75%)Feral tanks swim in Rage once they get a little crit gear, letting them spam Maul and Swipe. Massive threat upgrade for dungeon and raid tanking.
  • ChangeNatural Instinct replaces Predatory InstinctsFeral Druids get reworked talent value in their tree to fit the updated kit. Keeps Feral scaling competitive in leveling and PvE.
  • BuffMana potions work in animal formsFeral Druids can chug mana pots to keep shifting without dropping into caster form and getting crushed. Huge for PvE powershifting DPS and tank safety.
  • BuffDisengage sheds twice as much threatHunters get a reliable melee threat drop when Feign Death resists or is on cooldown. Saves Hunters from pulling aggro in dungeons and raids.
  • BuffExpose Prey now lasts 10 secondsHunters and their groups get a longer debuff window before needing to reapply it. Makes target switching and rotation management easier in PvE.
  • NerfRetribution Aura hits a third softerPaladins lose free passive thorns damage when AoE pulling low-level mobs or getting hit by fast rogues. Minor nerf to AoE leveling speed.
  • NerfReckoning gains a short internal cooldownReckoning Paladins can no longer bank instant extra swings off rapid dual-wield crits in a split second. Tones down cheesy one-shot bursts in PvP while keeping steady tank threat.
  • ChangePenance is now a 2 second channelDiscipline Priests finish their big heal or nuke faster, giving enemies less time to kick it in PvP. Makes emergency spot-healing much snappier in dungeons.
  • BuffLow ranks of bolt spells hit harderFresh casters deal better damage in the first 20 levels instead of feeling weaker than wand attacks. Smooths out early solo leveling.
  • ChangeFlametongue Totem follows shapeshifted attack speedCat and Bear Druids grouped with a Shaman get properly scaled Flametongue damage based on their form speed. Nice fix for dungeon group synergy.
  • ChangeDemonic Brand threat only rides on Shadow damageDemonic Brand bonus threat now builds only off Shadow spells, so Fire Warlocks do not pull unintended aggro. This clarifies threat roles in PvE.

Races (1)

  • BuffWill of the Forsaken works while asleep or charmedUndead can break Wyvern Sting, Hibernate, and Mind Control right alongside Fear. Hunters, Druids, and Priests suffer hard against Undead in PvP.

Systems (7)

  • ChangeCity of Dalaran dungeon open for testingDungeon groups get a fresh instance to run for gear and XP during the beta cap. Gives levelers and PvE testers new boss fights to learn.
  • BuffDungeon creature XP up about 20%Five-man dungeon grinding gets a huge boost and catches up to open-world questing speed. Great news for tanks, healers, and group levelers.
  • BuffParty XP penalty now counts each member aloneGrouping with one higher-level friend no longer tanks XP for the whole party in the same harsh way. Makes open-world grouping much friendlier while leveling.
  • ChangeEvery beta player credited for the 16-point Legacy testBeta account credit only; does not affect gameplay balance.
  • ChangeLegacy respec costs 1 silver, then drops each hourPlayers can swap builds constantly for pennies to test PvE and PvP setups. Great quality-of-life perk for beta experimenting.
  • ChangeCooldown Manager now covers classes, racials and trinketsUI improvement that lets everyone track burst windows and trinkets without extra addons. Helpful for PvE rotations and PvP timing.
  • ChangeGamepad action bar moves into Edit ModeController UI tweak only; does not matter for gameplay balance.

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