Patch 2026-09-242026-09-24

Frenzy and spell potions reworked; many talent tweaks.

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Classes (17)

  • BuffRejuvenation, Tranquility and Wild Growth can critRestoration Druids scale with spell crit instead of watching half their stats go to waste on HoTs. Huge buff to Druid healing throughput in dungeons, raids, and PvP.
  • BuffWrath hits about 50% harderBalance and leveling Druids hit way harder with their basic filler nuke. Makes caster leveling early on much faster and gives Boomkins real single-target punch in PvE.
  • ChangeMangle is now Primal Bite, without the debuffFeral Druids keep the hard-hitting strike, though bleed classes lose the bonus bleed damage debuff on the target. Keeps Feral personal damage solid while nerfing raid bleed synergy.
  • NerfFurious Howl adds less attack powerWolf pets give a smaller party buff, so Hunters can run cats, wind serpents, or boars instead. This reduces pet lock-in for dungeons and leveling.
  • BuffNo damage penalty for fighting with a petHunters and Warlocks stop losing personal damage just for having their pet active. Straight buff to solo leveling, PvE DPS, and PvP pressure.
  • ChangeIgnite no longer double dips bonusesFire Mages lose broken multiplicative scaling on their burn ticks. Keeps endgame Fire Mage PvE damage from running completely out of control.
  • BuffWake of Fire and Hot Streak last longerFire Mages have more time to move or pick a target before their proc expires. Great quality-of-life improvement for dungeon movement and PvP kiting.
  • ChangeHoly Strike hits harder but waits 10 secondsPaladins get a chunkier upfront hit for burst and snap threat instead of spamming a weak button every few seconds. Better for PvP burst and opening dungeon threat.
  • ChangeVengeance stacks to 3Retribution Paladins reach max bonus damage after fewer crits, cutting down their ramp-up time. Helps Ret come online faster in short dungeon pulls and PvP skirmishes.
  • NerfTwo-handed spec gives a smaller bonusArms Warriors and Ret Paladins lose a bit of passive white and yellow swing damage with big weapons. Slightly trims two-handed burst in PvP and leveling.
  • BuffRenew can critically strikePriests get crit scaling on their main heal-over-time spell. Nice throughput boost for dungeon healing and keeping targets alive in PvP.
  • BuffPower Word: Shield refreshes without Weakened SoulPriests can re-shield a tank or dying teammate back-to-back without waiting out a lockout debuff. Massive buff for Discipline survivability in PvP and tank saving in PvE.
  • BuffFlametongue Totem now persistsShamans keep their weapon buff effect rolling smoothly without constant awkward re-drops. Nice quality-of-life improvement for Shaman group play.
  • BuffRiptide can critically strikeRestoration Shamans get crit ticks on the HoT portion of Riptide in addition to the initial splash. Makes Shaman spot-healing even stronger in dungeons and PvP.
  • NerfSlam waits 18 secondsTwo-handed Warriors lose the ability to spam Slam back-to-back, turning it into a rotational cooldown hit. Hurts pure Slam-spamming PvE builds and slows down burst.
  • BuffBloodthrill triggers more oftenWarriors get more reliable procs during combat to keep their buttons lit up. Smooths out leveling and dungeon DPS.
  • BuffVoidwalker Sacrifice scales with healingWarlocks wearing spell power/healing gear get a much bigger bubble when sacrificing their blue pet. Makes Demonology and solo Warlocks way tankier in PvP and hard solo pulls.

Races (2)

  • BuffEureka! now discounts resourcesClasses using Rage or Energy now benefit from the Eureka! racial, not just mana users. This opens the race to Warriors, Rogues, and Feral Druids in PvE and PvP.
  • ChangeTouch of the Grave only hits direct damageUndead Shadow Priests and Warlocks can no longer proc their racial off every DoT tick. Tones down passive rot procs in PvP while keeping it fine for direct-hit classes.

Systems (3)

  • ChangeCampfire buff now works while sitting or emotingRoleplayers and resters keep getting their campfire spirit buff while sitting down. Minor flavor fix; does not matter for balance.
  • ChangeBeta talent respec costs 1 silverLets beta testers try out every talent tree for practically free. Great for testing PvE and PvP builds, no combat impact.
  • ChangeTotems stop stacking across shamans in one groupYou can no longer stack multiple Shamans in one party to multiply identical totem buffs. Kills degenerate multi-Shaman group stacking in PvE and battlegrounds.

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